When video games only pitted you against the computer,
Sun Tzu had limited application as far as how you could improve your play.
Why? You cannot deceive a game computer.
The applicability of Sun Tzu changes dramatically in
video games that pit you against another player. When you are pitted
against a thinking person, such factors as deception and initiative
determine whether you win or lose. All things being otherwise equal,
players that can understand and apply Sun Tzu will have an advantage over
players that can or do not.
Game designers also have a lot to learn from Sun Tzu.
Sun Tzu derived his work from real life human competition. A game
that mirrors experiences from real life to the game world should:
-
Provide advantages for those who can win with their
forces and their objective intact
-
Provide advantages for those that can lead
effectively
-
Allow for deception
-
Allow for the advantage of finding paths of low
resistance
-
Provide advantages to those who make effective and
efficient use of resources
-
Provide advantages to those who can control the
initiative

If a game does not allow for these, somehow it just won't feel right.